Resources for Mod Developers

Wiki Resources

  • Open Source Repositories
    • The VRising modding community focuses on open-source mods to encourage learning and the development of new features. Feel free to explore and reference any of the open-source mods listed here, but please be sure to credit the creators and follow any relevant license requirements.
  • Prefabs list
    • Lists of the various prefabs, grouped by type, or you can review all of them.

Mod Tools

Tools made by those in the community.


Web Resources

  • VRising Gaming Tools Easy browse for prefabs by in-game names, hit Developer Info <\> button to see prefab.
  • Cadrift for VRising Good for reviewing how certain systems work in the game. Keep in mind the territory ID numbers are off. Reference…
  • Territory ID Map Helpful for finding the correct ID for each territory
  • Coordinate/Chunk Map Helpful for at-a-glance general chunk/coordinate reference.
  • Map Icon reference Details about mapicon images.
  • VRising Modding GPT Custom GPT with access to server system queries and game prefabs. Useful for learning about C# and refining code in a VRising context, though do note AI tools should be used with caution and an understanding of their limitations.

Unity Explorer

Unity Explorer is a tool that allows you to dig into the internal structure of the game while it’s running.

Prerequisites

  1. Install BepInEx in VRising
  2. Install the .NET 6 SDK via manual download or winget (winget install Microsoft.DotNet.SDK.6)

Installation

  1. Download the UnityExplorer.BepInEx.IL2CPP.CoreCLR.zip directly from the repository Releases
  2. Extract to your desired location.
  3. Copy the folder sinai-dev-UnityExplorer inside the plugins folder to the BepInEx\plugins folder.
  4. The next time you run the game with BepInEx, the Unity Explorer UI will be overlayed in the game. See https://github.com/yukieiji/UnityExplorer for more information about how to use it.


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